Recipe Editor
The Recipe Editor allows you to create and configure crafting recipes in your dataset.
Accessing the Editor
Open the Dataset Editor
Go to the Recipes tab
Click the Add Recipe button to create a new recipe, or click the … button and copy an existing recipe from any dataset. The editor opens with multiple pages of configuration:
Basics
Name (Required): The name of the recipe as it appears in the UI.
Profession: The profession that the recipe belongs to (e.g., Blacksmithing, Alchemy, etc.).
Category: The category of the recipe within the profession (e.g., Weapons, Potions, etc.). This ditcates the folder structure in the profession trainer UI.
Skill Req: The minimum profession skill level required to learn the recipe.
Quality: The quality of the recipe (e.g., Common, Uncommon, Rare, Epic, Legendary).
Output
Output Item Id - The item ID of the item that is created when the recipe is crafted. This can be found by right-clicking an item in the Item Editor and selecting ‘Copy Item ID’.
Output Quantity - The number of items created when the recipe is crafted.
Reagents
This section defines the reagents required to craft the recipe. Each reagent has two fields: an item ID and a quantity. The item ID can be found by right-clicking an item in the Item Editor and selecting ‘Copy Item ID’.
Optional Reagents - This will be removed in a future update.
Tools - Not yet implemented.
Costs
This section defines any additional costs required to LEARN the recipe, such as gold or special currencies.
It takes either a built-in currency ID (copper, justice, honor, conquest or valor) or the item ID of an item that is of the CURRENCY type.
Recipe costs can be bypassed using the no_recipe_cost rule in the active ruleset.